I Made My Own Call of Duty Zombies With One Prompt
I made my own version of Call of Duty Zombies with Claude Fable. This is literally a one-shot prompt, and it's hosted directly on my website, on the blockchain, on ICP. I played this game for the very first time, and I want to walk you through exactly what that was like. It's designed to be kind of like Nacht der Untoten, and I had literally never played it before this session. This was my first impression of seeing what AI is capable of and answering the question: am I going to be able to make my own games? Right now it's based on blockchain zombies — ICP survival — and I was so excited going in.
The first thing I discovered: you have a real gun. There are no sounds yet, which was immediately obvious. The gun one-shots the zombies, but it takes a second to reload, and there's a reload indicator built right into the game. Then a Solana zombie went down. This is pretty basic, but this is the foundation, and I'm going to start adding sound effects. Early on I was wondering where the zombies were even spawning in from — were they coming indoors? Then I found a quick reload, fired the railgun, and boom — it took a whole row of them down. The game showed my health at 100 out of 100, and round two was clear. My first note to myself: we need to get some sound effects on this thing, because it is dead quiet.
Perks, Points, and Crypto Zombies
Then I went looking for Juggernaut — extra health. You click E to buy. You get points for every zombie you kill; it's just one point instead of the ten you'd get in Call of Duty. After buying, I had 150 health. And here's a detail I loved: the zombies have little crypto symbols on their chests. This is great.
Round three: time to buy some more stuff. The quick reload perk costs 25 points and takes your reload down to 0.9 seconds instead of one second. Then a zombie dropped a double points power-up — thank God. Double points! I joked that I can now tell my seventh wife I make double points, and tell her about the new girlfriend. Then another zombie dropped something too, so the random zombie drops I built in were actually working.
Round four came fast. There's a damage increase perk out there somewhere — and then a big Bitcoin zombie showed up, firing Bitcoins at us. He is so big. Die, big Bitcoin zombie! At that point I hadn't been hit yet, and it really sank in: I literally one-shot prompted this thing. This is incredible. And here's the cost side: I'm on a $200-a-month Claude plan, and this whole game only used about 5% of my Fable usage. That boss takes an absolute ton of damage, by the way. There are also random tables scattered around the map that I got briefly stuck on — I have no idea why the tables are in there. I was doing 125 damage per shot, but I knew I'd have to buy more damage eventually, because at some point the railgun was going to stop one-shotting them.
This Is My Own Game
I love this. This is my own game. I'm going to be able to put my own voice lines in it. The railgun was just ripping through rows of zombies. Then I realized I didn't have a quick revive — if they slapped me, I was going to die. Round six: where the heck is the quick revive? There's quick reload, rail power… and then I found it: Second Chance. That's the one. Right about then I finally took a hit, and my railgun stopped killing them in one shot. Then a nuke dropped — and somebody hit me in the back — but the nuke wrecked all of them at once. That felt so good.
And I love that they have little crypto tickers on them. That's Tron — die, Tron. Canton Network, take it. Zcash. Bye bye, Solana. I had 128 points and needed to buy the rail power upgrade because I was tired of having to two-shot these zombies — that's pretty trashy. One of them even got stuck behind a desk. The points keep going up, so I bought the railgun upgrade and it was back to one-shotting them. This is literally incredible, and you're literally playing it right in a browser.
Then I went down. I lost my perks, my health was gone, and I had to buy Second Chance back at 112 points. It was Bitcoin Cash that got me. When I went to re-buy rail power, I was hoping it had reset to level one pricing — and it had. Fable is so smart. It automatically thought to reset my upgrades when I go down. I didn't tell it to do that. Then I stacked back up to 200 health so they'd have to slap me a bit harder, and I learned there's a max of three quick revives. It even tells you how many zombies are left in the upper corner. This is so great — you can literally have your own version of this. You can literally have your own game.
Nukes, Second Chances, and the Big Bitcoin Boss
Of course, while I was busy talking the game up, the zombies were hitting me, and they took me down again before I could get to round 10. But here's a rule I built in: when they take you down, you drop a nuke. That is a nice consolation prize. With 139 points I could get double rail power, another quick revive, and some more health. I'm going to be able to name this thing whatever I want, too. Then I noticed something called Second Chance level two and had no idea what it did yet.
The big Bitcoin boss came back, and you really need rail power against this guy, because he has as much health as all the other zombies combined — you're going to have to shoot him so many times. When he slapped me, it hit for 50, and honestly, I think he should hit harder than that. I might make the Bitcoin hit for 100. You can customize this thing all you want. This is literally my very first attempt, and all I did was talk. I talked to Claude. Actually, I talked to ChatGPT Pro first — I told ChatGPT Pro what I wanted, and I could tell what it wanted to build from there. This is so crazy, and anybody can just play this for free right now on jerrybanfield.net.
My reload was feeling slow again, so I bought quick reload and was down to four points — which meant I was in real trouble if they took me down. Then double points dropped again, thank God — same joke, except now it's the second wife who gets to hear that I make double points, and about the new girlfriend.
Sound Effects and Jerry Banfield Voice Lines Are Coming
Now that I can see this is cool and this is fun, I'm going to go in and put all the sound effects in. Imagine this thing with sound effects — a firing sound, some big railgun sound, boom! And then it'll have Jerry Banfield quotes in it, like "come on!" when you get hit in the back. Speaking of which, I kept getting hit in the back, and look how many of them there are by that point. The health comes back slowly, so you cannot just get slapped over and over and shrug it off. That's by design, and I like it.
I finally learned what Second Chance level two does: you get a second revive charge. And when I set off a nuke, I noticed you don't get any points for zombies killed by it — I need to change that. Because I can literally customize anything I want: the zombies, the rounds, whether health goes up to 200. And imagine when there's Jerry Banfield talking behind it, and somebody's playing it hearing my voice lines — "die, zombie!" — anything I want to say. I can customize the talking.
Round 12 brought another discovery: I had two out of three revives left, and when I bought another Second Chance level, it gave me my revives back — a fresh set of three. That's interesting. This is an AI game that's mine. This game is mine. All I need to do is record sound files where I just talk. And with my fast-as-anything reload at this point, I was mowing them down. This AI is incredible. In my experience, this is the future of gaming right here: being able to make your own games. But you need to host them on ICP so you can accept payments immediately. What I can do is make it free to play — and then, right as I was planning the business model, something new appeared: rapid fire. A machine gun power-up I hadn't even gotten yet.
The Game Keeps Surprising Me
The rapid fire power-up automatically set a timer on itself. I didn't even tell it to do that. That was so cool — even when I briefly thought I was stuck, this was awesome. I can't believe I one-shot made this with one prompt. I can't believe Fable is this good. This is crazy. And imagine: I could put anything I want in it. You host it on ICP blockchain and it can't even be censored that easily. I could make any kind of game I wanted to right now. I could even make an adult game — although Claude probably wouldn't allow you to code that. But this is amazing. I've been gaming since Mario back on the NES, and it is amazing to me that I can just make my own game now. I can make my own side scroller. And whatever I've got to do to keep using Fable, I'll do it.
Little details kept jumping out — it tells you how many zombies are left, which is so cool. I grabbed an extra health for 50 points and beefed up to 250. Then the Bitcoin boss came back. And the ideas kept flowing: I can make it say whatever I want. I can make this open world. I can make it Call of Duty style, where the zombies get faster at progressive rounds. I can literally just play my own game, customize it however I want, and then let anybody play it for free. Holy smokes, that's cool. And it could even promote a one-on-one call with me right in the middle of it.
Round 15 on the First Try
God, that Bitcoin boss has a lot of health. I don't even know if I put headshots in this or not, but this is so amazing. And then it happened: round 15, first try. I started wondering how far I could get. My balance notes from playing: we've got to make the regular zombies hit harder — they should slap for about 100 — and that Bitcoin boss should slap for at least 100 too. That would be better. I tried to make this as simple as possible on the first pass.
Double points dropped again — let's go — and I went shopping for another quick reload. Then a zombie came right up on me while I was in the menu. There were 78 zombies left in the round at that point, and I wanted to see if they'd get a lot more crowded, because I don't know how many the game can handle putting in at once. Suddenly they were all behind me. I set their health to go up five every level, so the scaling was kicking in. Then a nuke — die, everyone — and the Bitcoin boss dropped a nuke too when he went down. And since I have a gaming YouTube channel, I can just keep making content around this.
The rounds were definitely getting longer — still 29 left, then 11. The zombies were spawning on the outside of the map. And rapid fire — rapid fire is so cool, I love that thing, even though it burns out fast. When I dropped a nuke, I noticed it triggers automatically now — look at that, I didn't tell it to do that either. It just did it. Round 17, and I was still one-shotting them. My reload was down to 0.7 seconds. But I made it so the perks get progressively more expensive — another quick reload level was 100 points at that stage — and maybe I should scale zombie health harder to match. That quick reload would be really helpful against the boss, though.
A Harry Potter Version and a Dark Arts Arena
Playing it got me dreaming up the next versions. I'm going to make a Harry Potter version of this, where you're using a wand and cursing them — Avada Kedavra! I'll make a dark arts arena. And you could put Jerry Banfield on the zombies' shirts if you wanted to. This is just like taking down zombie quests, and it's so cool. I told myself I've got to record a full run all the way through and see how high I can get — and I even caught myself singing while I played: "I get so high when you're with me, but crash and crave you when you leave."
I got quick reload up to level four. Then the zombies swarmed — one was right on my back — and they beat me up badly that round. Why did that happen? Because they stack up on you. That's the kind of thing you only learn by playing your own game.
You Have Got to Try This
You guys have got to try this. This is not that hard. You might think, "oh, I've got to install Ubuntu and work in the command line" — I'll sit there on a one-on-one call with you and we'll get all of that set up together. It's not hard. All you need to be able to do to create something like this is talk. Literally, I just talked — the same way I'm talking right now — except I started thinking through the design: okay, how much health should the zombies have? How much should the perks cost?
Back in the game, rapid fire dropped again — look at that gauntlet, hosing them down! You can see how the economy works as you climb: they only give you one point each time you take a zombie out, so the perks start to cost a fortune as you scale up. Another balance note: they should spawn a little faster to make it a little harder. Round 18 hit, and I knew I definitely wanted to invest in the rail power, because if the zombies start taking two shots each, that's going to be tough. If you want to see more of what I'm exploring in crypto — the same projects these zombies are wearing on their chests — check out my Crypto Reviews playlist.
And then, right as I was buying the next rail power level, I heard a noise. Was that the kids? Oh — that's my kids, home early. Time to cut the recording off. And I forgot to put on pants. So that was the end of my first playthrough: round 18, first try, in a game I made by talking to an AI. Can you pause this thing? I didn't even know how to pause my own game. There we go. I'll see y'all later.